Prophesy of Pendor 4.0

(late June 2011 – open end).

My work for this mod contained for example:

  • creation of dozen of scenes like the Pendor Castle (17 scenes), the Radiant Cross Camp, unique battlefield scenes.
  • scripting some of the game-features like: region-detection, dynamical weather system, upgradeable castle, region-dependend battle-scenes
  • scripting of cutscenes and camera movements
  • writing of custom HLSL shaders (windy flora)

Later i got the position of the Lead-Artist which also included giving out assignments to the Art-Team, managing the resources etc…

This mod is still in development.